Balance Changes: Difference between revisions

From Sita's Adventures
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<big>'''[[Bullseye]]''' does an additional 100 damage instead of 30</big>
<big>'''[[Bullseye]]''' does an additional 100 damage instead of 30</big>


<big>Poison Arrow Whirl now deals 400 damage instead of 250, it now also leaves a 200 HP wound instead of 100,  the poison damage remains unchanged.</big>
<big>Poison Arrow Whirl now deals 400 damage instead of 250, it now also leaves a 200 HP wound instead of 100,  the poison damage remains unchanged.</big>


== <big>'''[[Cadence]][[File:Cadence's_face_NEW.png|link=Cadence|63x63px]]'''</big> ==
== <big>'''[[Cadence]][[File:Cadence's_face_NEW.png|link=Cadence|63x63px]]'''</big> ==
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<big>HP from 1200 to 1400</big>
<big>HP from 1200 to 1400</big>
== <big>'''[[Dizzy]]'''[[File:Dizzy's_face.png|link=Dizzy|66x66px]]</big> ==
<big>Regular attack deals 250 damage instead of 150</big>
'''[[Cardiac Control|<big>Cardiac Control</big>]]''' <big>now gives 400 HP instead of 200, the rest remains the same.</big>
<big>[[File:Chaotic.png|link=Personalities|157x157px]]'''[[Personalities|Personality]]''' damage would get increased by 300% when the siter had less than 10% hp, now damage gets increased by 50% if the siter is under 20% HP</big>


== <big>OTHER</big> ==
== <big>OTHER</big> ==
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<big>[[File:Slothful.png|link=Personalities|154x154px]] '''[[Personalities|Personality]]''' now makes the siter fall asleep for one turn only instead of 2</big>
<big>[[File:Slothful.png|link=Personalities|154x154px]] '''[[Personalities|Personality]]''' now makes the siter fall asleep for one turn only instead of 2</big>
[[File:Chaotic.png|link=Personalities|157x157px]]<big>'''[[Personalities|Personality]]''' damage would get increased by 300% when the siter had less than 10% hp, now damage gets increased by 50% if the siter is under 20% HP</big>

Revision as of 16:16, 15 April 2026

With the BETA TEST that happened on April 5th, i reached some conclusions and feedback on the battle system, therefor, it having major balance changes!

Sita

Regular attack does 220 damage instead of 120.

Double Bullets does 300 damage instead of 150, it however now costs 25 SP instead of 20 SP.

Triple Bullets does 450 damage to 3 enemies instead of 200 damage, it however costs 55 SP now.

Pablo

Regular attack does 300 damage instead of 150.

Aero-Punch does 450 damage now instead of 300

Feather Blaster does 600 damage now instead of 400

HP from 2000 to 2100

Huggs

Regular attack does 100 damage instead of 250.

Silent Strikes deals 300 damage instead of 200 to each enemy

Shadow Strikes deals 500 damage to all enemies instead of 350

Kanni

Blossoming now heals for 300 HP instead of 100

Sakura Bonsai now gives 50 SP instead of 30 every turn and heals for 300 damage instead of 100

Pure Blossoming now heals for 600 HP instead of 300, sadly, it can no longer cure a death countdown such as Reaper's Clock

HP from 1100 to 1300

Energy now refills 80 SP every turns instead of 100 every 5 turns

Personality now makes the siter fall asleep for one turn only instead of 2

Saila

Regular attack deals 200 damage instead of 100, the 50 damage the enemy receives the next turn remains the same.

Veggie Basket does 200 damage per vegetable instead of 50 per vegetable.

Lunar Blessing heals for 500 HP and 50 SP instead of 400 HP and 30 SP, however it now costs 35 SP instead of 30.

Astral Starbeam does 750 damage instead 600, it also costs less SP now, with it previously costing 100, now it costs 90 SP.

HP from 1900 to 2000

Chrislanda

Regular attack does 200 damage instead of 80, the poison damage remains unchanged.

Poison Arrow Spin deals 250 damage instead of 100, the poison damage remains unchanged.

Bullseye does an additional 100 damage instead of 30

Poison Arrow Whirl now deals 400 damage instead of 250, it now also leaves a 200 HP wound instead of 100, the poison damage remains unchanged.

Cadence

Regular Attack from 200 to 300

Gravity Shifter costs 50 SP instead of 70 SP

Black Hole does 500 damage instead of 300, additionally it also confuses one siter at choice for 2 turns, sadly, it now costs 80 SP to use instead of 60 SP.

Azkadaltia

Regular Attack does 300 damage instead of 150

Death's Thunder does 400 damage instead of 300, it now also costs 50 SP instead of 55

Reaper's Clock now costs even more SP, now costing 120 instead of 100, it also gives the enemy 5 turns to kill Azkadaltia instead of 4.

Charlotte

Regular attack does 200 damage instead of 100

Bouncy Ball now debuffs the enemy team for 2 turns instead of 1.

Alphabet Block Tower now does 450 damage instead of 350, it also damages the whole enemy team instead of just the attacker

HP from 1100 to 1300

Personality now makes the siter fall asleep for one turn only instead of 2

Joy

Regular Attack does 200 damage instead of 100.

Floral Dance heals 300 HP instead of 100 HP.

Optimism Now gives 40 SP instead of 25 SP, sadly, it can no longer cure a death countdown such as Reaper's Clock and requires 30 SP to use instead of 25.

Flower Musical heals 600 HP to everyone instead of 400 HP, sadly, it now requires 70 SP to use instead of 65 SP.

HP from 1100 to 1300

Merry

Regular Attack does 250 damage and 100 damage to the enemies next to the main target. ( before it was 120 damage to main target and 50 to other 2 targets. )

Sheepy Slumber now makes enemies fall asleep for 2 turns instead of 1

Optimism Now gives 40 SP instead of 25 SP, sadly, it can no longer cure a death countdown such as Reaper's Clock and requires 30 SP to use instead of 25.

Veggie Basket does 200 damage per vegetable instead of 50 per vegetable.

HP from 1200 to 1400

Dizzy

Regular attack deals 250 damage instead of 150

Cardiac Control now gives 400 HP instead of 200, the rest remains the same.

Personality damage would get increased by 300% when the siter had less than 10% hp, now damage gets increased by 50% if the siter is under 20% HP

OTHER

Energy now refills 80 SP every turns instead of 100 every 5 turns

Personality now makes the siter fall asleep for one turn only instead of 2

Personality damage would get increased by 300% when the siter had less than 10% hp, now damage gets increased by 50% if the siter is under 20% HP