Balance Changes: Difference between revisions
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<big>'''[[Double Bullets]]''' does 300 damage instead of 150, it however now costs 25 SP instead of 20 SP.</big> | <big>'''[[Double Bullets]]''' does 300 damage instead of 150, it however now costs 25 SP instead of 20 SP.</big> | ||
<big> | <big>'''[[Triple Bullets]]''' does 450 damage to 3 enemies instead of 200 damage, it however costs 55 SP now.</big> | ||
== '''<big>[[Saila]]</big><big>[[File:Saila's_face.png|link=Saila|85x85px]]</big>''' == | == '''<big>[[Saila]]</big><big>[[File:Saila's_face.png|link=Saila|85x85px]]</big>''' == | ||
Revision as of 14:26, 14 April 2026
With the BETA TEST that happened on April 5th, i reached some conclusions and feedback on the battle system, therefor, it having major balance changes!
Sita
Regular attack does 220 damage instead of 120.
Double Bullets does 300 damage instead of 150, it however now costs 25 SP instead of 20 SP.
Triple Bullets does 450 damage to 3 enemies instead of 200 damage, it however costs 55 SP now.
Saila
Regular attack deals 200 damage instead of 100, the 50 damage the enemy receives the next turn remains the same.
Veggie Basket does 200 damage per vegetable instead of 50 per vegetable.
Lunar Blessing heals for 500 HP and 50 SP instead of 400 HP and 30 SP, however it now costs 35 SP instead of 30.
Astral Starbeam does 750 damage instead 600, it also costs less SP now, with it previously costing 100, now it costs 90 SP.
Joy
Regular Attack does 200 damage instead of 100.
Floral Dance heals 300 HP instead of 100 HP.
Optimism Now gives 40 SP instead of 25 SP, additionally, it can no longer cure a death countdown such as Reaper's Clock and requires 30 SP to use instead of 25.
Flower Musical heals 600 HP to everyone instead of 400 HP, sadly, it now requires 70 SP to use instead of 65 SP.
Merry
Regular Attack does 250 damage and 100 damage to the enemies next to the main target. ( before it was 120 damage to main target and 50 to other 2 targets. )
Sheepy Slumber now makes enemies fall asleep for 2 turns instead of 1
Optimism Now gives 40 SP instead of 25 SP, additionally, it can no longer cure a death countdown such as Reaper's Clock and requires 30 SP to use instead of 25.
Veggie Basket does 200 damage per vegetable instead of 50 per vegetable.
