Balance Changes

From Sita's Adventures
Revision as of 11:53, 14 April 2026 by Happy24 (talk | contribs)

With the BETA TEST that happened on April 5th, i reached some conclusions and feedback on the battle system, therefor, it having major balance changes!

Saila

Regular attack deals 200 damage instead of 100, the 50 damage the enemy receives the next turn remains the same.

Veggie Basket does 200 damage per vegetable instead of 50 per vegetable.

Lunar Blessing heals for 500 HP and 50 SP instead of 400 HP and 30 SP, however it now costs 35 SP instead of 30.

Astral Starbeam does 750 damage instead 600, it also costs less SP now, with it previously costing 100, now it costs 90 SP.

Joy

Regular Attack does 200 damage instead of 100.

Floral Dance heals 300 HP instead of 100 HP.

Optimism Now gives 40 SP instead of 25 SP, additionally, it can no longer cure a death countdown such as Reaper's Clock and requires 30 SP to use instead of 25.

Flower Musical heals 600 HP to everyone instead of 400 HP, sadly, it now requires 70 SP to use instead of 65 SP.

Merry

Regular Attack does 250 damage and 100 damage to the enemies next to the main target. ( before it was 120 damage to main target and 50 to other 2 targets. )

Sheepy Slumber now makes enemies fall asleep for 2 turns instead of 1

Optimism Now gives 40 SP instead of 25 SP, additionally, it can no longer cure a death countdown such as Reaper's Clock and requires 30 SP to use instead of 25.

Veggie Basket does 200 damage per vegetable instead of 50 per vegetable.