Balance Changes
With the BETA TEST that happened on April 5th, i reached some conclusions and feedback on the battle system, therefor, it having major balance changes!
Sita
Regular attack does 220 damage instead of 120.
Double Bullets does 300 damage instead of 150, it however now costs 25 SP instead of 20 SP.
Triple Bullets does 450 damage to 3 enemies instead of 200 damage, it however costs 55 SP now.
Pablo
Regular attack does 300 damage instead of 150.
Aero-Punch does 450 damage now instead of 300
Feather Blaster does 600 damage now instead of 400
HP from 2000 to 2100
Huggs
Regular attack does 100 damage instead of 250.
Silent Strikes deals 300 damage instead of 200 to each enemy
Shadow Strikes deals 500 damage to all enemies instead of 350
Kanni
Blossoming now heals for 300 HP instead of 100
Sakura Bonsai now gives 50 SP instead of 30 every turn and heals for 300 damage instead of 100
Pure Blossoming now heals for 600 HP instead of 300, sadly, it can no longer cure a death countdown such as Reaper's Clock
HP from 1100 to 1300
Energy now refills 80 SP every turns instead of 100 every 5 turns
Personality now makes the siter fall asleep for one turn only instead of 2
Saila
Regular attack deals 200 damage instead of 100, the 50 damage the enemy receives the next turn remains the same.
Veggie Basket does 200 damage per vegetable instead of 50 per vegetable.
Lunar Blessing heals for 500 HP and 50 SP instead of 400 HP and 30 SP, however it now costs 35 SP instead of 30.
Astral Starbeam does 750 damage instead 600, it also costs less SP now, with it previously costing 100, now it costs 90 SP.
HP from 1900 to 2000
Chrislanda
Regular attack does 200 damage instead of 80, the poison damage remains unchanged.
Poison Arrow Spin deals 250 damage instead of 100, the poison damage remains unchanged.
Bullseye does an additional 100 damage instead of 30
Poison Arrow Whirl now deals 400 damage instead of 250, it now also leaves a 200 HP wound instead of 100, the poison damage remains unchanged.
Cadence
Regular Attack from 200 to 300
Gravity Shifter costs 50 SP instead of 70 SP
Black Hole does 500 damage instead of 300, additionally it also confuses one siter at choice for 2 turns, sadly, it now costs 80 SP to use instead of 60 SP.
Azkadaltia
Regular Attack does 300 damage instead of 150
Death's Thunder does 400 damage instead of 300, it now also costs 50 SP instead of 55
Reaper's Clock now costs even more SP, now costing 120 instead of 100, it also gives the enemy 5 turns to kill Azkadaltia instead of 4.
Charlotte
Regular attack does 200 damage instead of 100
Bouncy Ball now debuffs the enemy team for 2 turns instead of 1.
Alphabet Block Tower now does 450 damage instead of 350, it also damages the whole enemy team instead of just the attacker
HP from 1100 to 1300
Personality now makes the siter fall asleep for one turn only instead of 2
Joy
Regular Attack does 200 damage instead of 100.
Floral Dance heals 300 HP instead of 100 HP.
Optimism Now gives 40 SP instead of 25 SP, sadly, it can no longer cure a death countdown such as Reaper's Clock and requires 30 SP to use instead of 25.
Flower Musical heals 600 HP to everyone instead of 400 HP, sadly, it now requires 70 SP to use instead of 65 SP.
HP from 1100 to 1300
Merry
Regular Attack does 250 damage and 100 damage to the enemies next to the main target. ( before it was 120 damage to main target and 50 to other 2 targets. )
Sheepy Slumber now makes enemies fall asleep for 2 turns instead of 1
Optimism Now gives 40 SP instead of 25 SP, sadly, it can no longer cure a death countdown such as Reaper's Clock and requires 30 SP to use instead of 25.
Veggie Basket does 200 damage per vegetable instead of 50 per vegetable.
HP from 1200 to 1400
Dizzy
Regular attack deals 250 damage instead of 150
Cardiac Control now gives 400 HP instead of 200, the rest remains the same.
Personality damage would get increased by 300% when the siter had less than 10% hp, now damage gets increased by 50% if the siter is under 20% HP
OTHER
Energy now refills 80 SP every turns instead of 100 every 5 turns
Personality now makes the siter fall asleep for one turn only instead of 2
Personality damage would get increased by 300% when the siter had less than 10% hp, now damage gets increased by 50% if the siter is under 20% HP
